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A Vancouver Film School graduated specialized in Modeling and Texturing.

Throughout the years I have worked on wide range of projects being responsible for organic and inorganic assets creation. I’ve started doing 3D around seven years ago, concentrating on hard surface modeling in Maya.

With the discovery of ZBrush,I quickly realized that my passion lies in character creation, no matter what the design might be: humans, creatures or aliens and I also enjoy building environments and weapons For the last several years I’ve been working mostly in modeling and texturing for organic and inorganic models as a full time artist and as a freelance artist, being responsible most of the time for character and creature creation.

I am very passionate about what I do and I always try to push myself to the limits to become a better artist.


Maya, Zbrush, Mari, Photoshop,VRay, Mental ray, 3D Coat, UVLayout, Keyshot, Marmoset, Premiere, XNormals, Knald, Marvelous Designer, CrazyBump.


• 3D polygonal modeling for organic and hard surface

• Digital sculpting and detailing

• UV mapping

• Texture painting and shading

• Re-topology and Baking Maps

• 3D Conceptual Art For Characters and Creatures Design

Feel free to Download my Resume: