A game character I created in 2012 , the design was inspired from assassin's creed.
That was my first AAA Character in 2012 , I was learning making characters for games workflow
and at the same time I tried to developed the design to make the character design looks more like an Arabic warrior
with this project I used Maya to create the base meshs , and then sculpted the details in ZBrush ,for the low poly it was created inside 3DCoat then unwrapped the UVs in Headus UVLayout, for baking the maps I used XNormals and for final render Marmoset
*For sure there are many errors I can see now after I have got some good experience when I worked in Games company , and I am sure if I rebuild a similar concept it will be much much better :)