Mohamed Aly Rabie
Mohamed Aly Rabie
3D Character Artist | Available for Freelance & Full-Time
Cairo, Egypt

Mohamed Aly Rabie
Senior Stylized Character & Creature Artist

Senior Stylized Character & Creature Artist with 15+ years of professional experience in game art and 3D production. Specialized in creating expressive, production-ready characters and creatures, with expertise across sculpting, modeling, retopology, UVs, baking, PBR texturing, materials, and real-time presentation.

Welcome to my portfolio.

Throughout my career, I have worked across the complete 3D character production pipeline, from interpreting concepts and establishing proportions and shape language to high-poly sculpting, retopology, UV mapping, baking, texturing, material creation, presentation, and final game-ready optimization.

My primary focus is stylized character and creature creation for video games, with particular attention to strong silhouettes, appealing shapes, anatomy, personality, surface detail, and clean production-ready topology.

My experience also extends to hard-surface assets, environments, and supporting game assets, giving me a broad understanding of how characters and individual assets integrate into complete game worlds and production pipelines.

I enjoy working at the intersection of artistic vision and technical problem-solving. I’m comfortable adapting to different art styles, production requirements, and workflows, and I enjoy collaborating with multidisciplinary teams to transform concepts and ideas into polished 3D assets.

Whether creating a stylized hero character, a creature, or a supporting game asset, my goal is to achieve a balance between strong visual design, technical quality, and efficient real-time production.

Teaching & Mentoring:-

Alongside my production work, I’m passionate about teaching, mentoring, and sharing knowledge.

I have taught and mentored aspiring artists through online classes and have also worked as an instructor at the Information Technology Institute (ITI), helping students develop strong artistic foundations and prepare for careers in the 3D and game industries.

I believe that great character art is built on strong fundamentals, observation, craftsmanship, technical knowledge, and continuous learning. Every project is an opportunity to explore new ideas, solve new challenges, and push the quality of my work further.

Specialties:-
Stylized Character Creation
Stylized Creature Design & Sculpting
Character Modeling
Digital Sculpting
Anatomy & Proportion
Shape Language & Silhouette
High-to-Low Poly Workflows
Retopology & Clean Topology
UV Mapping & Baking
PBR Texturing & Material Creation
Hard-Surface Modeling
Game-Ready Asset Optimization
Real-Time Art Pipelines
Environment & Supporting Assets
Art Mentoring & Education

Software:-
ZBrush
Autodesk Maya
Substance 3D Painter
Marmoset Toolbag
Adobe Photoshop
Marvelous Designer
Unreal Engine

Professional Highlights:-
15+ years of professional experience in 3D art, digital content creation, and game production.
Specialized in stylized character and creature creation for video games.
Experienced across the complete character production pipeline, from concept interpretation and sculpting to modeling, retopology, UVs, baking, texturing, presentation, and game-ready optimization.
Strong understanding of anatomy, proportions, shape language, topology, materials, and real-time asset requirements.
Experienced in adapting to different art styles, production pipelines, and collaborative development environments.
Experienced in creating both character-focused and supporting 3D assets for game production.
Passionate educator with experience in online mentoring and teaching at the Information Technology Institute (ITI).

Education:-
Vancouver Film School (VFS) — Vancouver, Canada

Diploma in 3D Animation & Visual Effects
2007–2008

International Academy for Engineering & Media Science (IAEMS) — Egypt

Bachelor’s Degree in Multimedia & Internet
Graduated with Excellent, Second Honors
2005–2006

Awards & Recognition:-
Selected as one of 50 international professional ZBrush artists featured in Sculpting from the Imagination: ZBrush, published by 3DTotal.
Featured by African Digital Art Network for Roots.
Featured in IT'S ART GALLERY – 3D Selection for Roots.
Published in 3D Creative Magazine, Issue #118, for Roots.
3DTotal Excellence Award — The Sheep Master.
CGArena Excellence Award — The Sheep Master.
CGArena Excellence Award — Moa'tsem.
CGArena Excellence Award — It's Killing Me Deep Inside.
3DTotal Golden Eye Award — The Robot Kid.
Awarded The Shield of the Faculty of Fine Arts, Cairo.
Interviewed by CGWay Magazine.
Featured on the CGHub front page for Moa'tsem.
Featured on the Evermotion front page for The African.
Featured on the Evermotion front page for my Vancouver Film School Modeling Demo Reel.
VFS Modeling Demo Reel showcased by Vancouver Film School in collaboration with Pixologic.
Selected for the Vancouver Film Showcase, with artwork featured in promotional campaigns.
VFS Modeling Demo Reel selected among the school's best modeling reels and featured on the official Vancouver Film School YouTube channel.

Publications:-
Sculpting from the Imagination: ZBrush

Published by 3DTotal Publishing

References available upon request.

Resume PDF

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RizomUV
RizomUV