Mohamed Aly Rabie | Senior Stylized Character & Creature Artist
Senior 3D Character & Creature Artist with 10+ years of production experience in game art and 3D production.
I specialize in creating stylized characters and creatures for video games, combining strong artistic fundamentals, appealing shape language, refined sculpting, and production-ready workflows.
My expertise covers the complete character creation pipeline, from concept interpretation and design development to high-poly sculpting, modeling, retopology, UV mapping, baking, PBR texturing, and final real-time presentation.
Throughout my career, I have contributed to game production projects and collaborated with studios, bringing a strong understanding of artistic direction, technical requirements, and production pipelines.
Core Expertise:-
Stylized Character & Creature Creation
Character and Creature Sculpting
Anatomy, Proportions & Shape Language
High-Poly and Game-Ready Modeling
Retopology & Clean Topology
UV Mapping & Baking
PBR Texturing & Material Creation
Hard-Surface Modeling & Props
Real-Time Asset Optimization
Software:-
ZBrush | Autodesk Maya | Substance 3D Painter | Marmoset Toolbag | Unreal Engine | Adobe Photoshop
Teaching & Mentoring:-
Alongside my production work, I have experience teaching and mentoring aspiring 3D artists through online education and my work as an instructor at the Information Technology Institute (ITI).
I enjoy sharing knowledge, developing artistic skills, and helping artists build strong foundations for careers in the game industry.
Education:-
Vancouver Film School (VFS), Canada — Diploma in 3D Animation & Visual Effects
International Academy for Engineering & Media Science, Egypt — Bachelor's Degree in Multimedia & Internet
Portfolio & Contact:-
Website: www.rabieart.com
ArtStation: www.artstation.com/rabieart
LinkedIn: linkedin.com/in/rabieart