Mohamed Aly Rabie
Mohamed Aly Rabie
3D Stylized Character Artist for Games | Open to work
Cairo, Egypt

Mohamed Aly Rabie
Senior Stylized Character & Creature Artist

Hello, and welcome to my portfolio.

I'm Mohamed Aly Rabie, a Senior 3D Character and Creature Artist specializing in stylized characters for video games. With over a decade of professional experience, I create memorable characters that combine strong artistic design with production-ready execution.

Throughout my career, I have developed expertise in digital sculpting, character modeling, texturing, hard-surface modeling, and game-ready asset creation. While my background includes creating creatures, environments, and hard-surface assets, my primary focus over the past several years has been designing and producing stylized characters that balance appealing shapes, clean topology, and efficient real-time workflows.

I enjoy solving artistic and technical challenges, adapting quickly to different production pipelines, and collaborating with multidisciplinary teams to bring unique game worlds to life. Whether creating an expressive hero character, a stylized creature, or supporting assets, I always strive for artwork that is visually compelling, technically optimized, and production friendly.

Beyond production, I am passionate about sharing knowledge and helping artists grow. I have mentored aspiring character artists through online classes and served as an instructor at the Information Technology Institute (ITI), where I enjoyed helping students build strong artistic foundations and prepare for careers in the game industry.

I believe great character art comes from continuous learning, attention to detail, and a genuine passion for the craft. Every project is an opportunity to improve, explore new ideas, and create characters that players remember long after they leave the screen.

Specialties:-
Stylized Character Creation
Creature Sculpting
Character Modeling
Digital Sculpting
Game Art Production
Texturing & Material Creation
Hard Surface Modeling
Environment Assets
High-to-Low Poly Workflow
Game-Ready Asset Optimization
Real-Time Art Pipelines
Mentoring & Art Education

Software:-
ZBrush
Autodesk Maya
Substance 3D Painter
Marmoset Toolbag
Photoshop
Marvelous Designer
Character Creator 4
Unreal Engine
Blender (Workflow Familiarity)

Professional Highlights:-
Over 10 years of professional experience creating high-quality 3D artwork.
Specialized in stylized character production for modern video games.
Experienced with complete character production pipelines, from concept interpretation to final game-ready assets.
Strong understanding of anatomy, shape language, topology, texturing, and presentation.
Passionate educator with experience mentoring artists both online and at the Information Technology Institute (ITI).
Adaptable to different art styles, production pipelines, and collaborative development environments.

Education:-
Vancouver Film School (VFS) — Vancouver, Canada

Diploma in 3D Animation & Visual Effects
2007 – 2008

International Academy for Engineering & Media Science (IAEMS) — Egypt

Bachelor's Degree in Multimedia & Internet
Graduated with Excellent with Second Honors
2005 – 2006

Awards & Recognition:-
Selected as one of only 50 international professional ZBrush artists featured in the book "Sculpting from the Imagination: ZBrush" published by 3DTotal.
Featured by African Digital Art Network for the artwork "Roots."
Featured in IT'S ART GALLERY – 3D Selection for "Roots."
Published in 3D Creative Magazine Issue #118 for "Roots."
3DTotal Excellence Award for "The Sheep Master."
Awarded The Shield of the Faculty of Fine Arts, Cairo.
CGArena Excellence Award for "The Sheep Master."
CGArena Excellence Award for "Moa'tsem."
CGArena Excellence Award for "It's Killing Me Deep Inside."
Interviewed by CGWay Magazine.
3DTotal Golden Eye Award for "The Robot Kid."
Featured on the front page of CGHub for "Moa'tsem."
Featured on the front page of Evermotion for "The African."
Featured on the front page of Evermotion for my Vancouver Film School Modeling Demo Reel.
My VFS Modeling Demo Reel was showcased by Vancouver Film School in collaboration with Pixologic.
Selected for the Vancouver Film Showcase, where my artwork was featured in several promotional campaigns.
My VFS Modeling Demo Reel was selected among the school's best modeling reels and featured on the official Vancouver Film School YouTube channel.
Publications

Sculpting from the Imagination: ZBrush
Published by 3DTotal Publishing

References:-

Available upon request.

Resume PDF

Skills

Character ModelingGame Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush